Dirt 5 review – enjoyably old school arcade racing

A new studio in charge sees Dirt regain some of its old swagger in a fun, frequently beautiful but occasionally hollow arcade racer.

Dirt has been many things in its lifetime, but here’s a first: a mainline entry developed outside of Codemasters’ Southam campus as its Cheshire studio takes point, giving us the series’ trademark raucous off-roading through an all-new filter. The results are fascinating, if not always entirely convincing. With the Dirt Rally series picking up the more serious and sim-minded point-to-point action, Dirt 5 is a pure arcade racer, packed full of spectacle and a smattering of smart ideas, and while some parts ring a little hollow, others can still leave one hell of an impression.

It’s a multidisciplinary racer, and a patchwork of different influences, but by far the biggest is Dirt 2 – that loudest, most raucous of Dirt games, with its music festival framework that the original Dirt 2 team would go on to develop further with the Forza Horizon series. In Dirt 5, that festival vibe pervades – you’re given a customisable lanyard and access to a lattice of various events split over five chapters, all underscored by a light story headed up by Nolan North and Troy Baker.

Dirt 5 reviewDeveloper: Codemasters CheshirePublishers: CodemastersPlatform: Played on PS4 Pro and Xbox One XAvailability: Out November 6th on PS4 and Xbox One. Xbox Series S/X out November 10th, PS5 coming on November 19th

Don’t run away just yet, though. If it sounds a little off then it most definitely is, and if you were concerned that Dirt 5’s initial announcement led with this bizarre little inclusion, I totally get it. So I’m pleased to say it’s almost entirely inconsequential, confined to some light babbling in the background hosted by Donut Media’s James Pumphrey and Nolan Sykes, with North and Baker making what amounts to cameos in a series of podcasts (there’s a further cameo from W Series champion Jamie Chadwick, who does a sterling job of pretending to phone in from a festival in Nevada). It all builds to a showdown that can’t help but feel a mite anti-climactic, though I’m more than okay with that.

It’s predominantly an arcade racer, but cockpit cam is available in two flavours – though something like this begs to be played in third-person. In a related point, wheel support isn’t quite there at launch, and is due to be rolled out later in November.

Importantly it never gets in the way of the action, and Dirt 5 has that by the muddy bucketload. There are 90s rally cars to rag around the outrageous countryside of Guilin, GT off-roaders to thread through the favelas of Rio, rallycross cars to trek up the mountain passes of Greece or massive rock bouncers to overcome tricky Path Finder stages that wind through rubble and ruin. Those latter events, new for Dirt 5, are a fascinating oddity, playing out like an Overpass-lite as you pick your way through the terrain. They’re the only real place you’ll find yourself racing solo, in traditional rally style – more often than not, Dirt 5 is about elbows-out pack racing, that pack kept tightly bound together by AI that feels like it’s been lifted from Onrush with a lot of that aggression toned down.